

“The good thing about the game, I think, is that it strikes a nice balance of not shying away from the fact that Tyler is trans and showing the way in which it affects him, and mostly that relates to how other people react to him,” says Nick Adams, director of transgender representation at GLAAD. Nick Adams, Director of Transgender Representation at GLAAD


Sometimes transgender stories can be flat because well-intentioned people want to write sort-of an after-school special of what it means to be trans.

He is flawed because he’s human and not because he’s trans. While one could read Dontnod’s FAQ as a desire to stay in front of and in control of the social media narrative for a game that deals with delicate family drama and trauma, it also reflected a reality: Representation in games, though better than it was a decade ago, is still a not a common enough occurrence that it can avoid an extremely close reading. “Tell Me Why” immediately attracted attention when it was announced, in part because Dontnod Entertainment also released an extensive list of questions and answers that sought to explain how it handled the portrayal of its trangender lead, a rarity in all of mainstream entertainment but especially in video games. “Life is Strange 2,” which wrapped last year, zeroed in on the ruptured promises of the American dream, telling its tale from the point of view of two young Mexican Americans from Seattle who feel consistently out of place in the country they call home. The latest from Dontnod Entertainment reflects the French studio’s obsession with American culture and telling stories that capture the weight of our prejudices. When it comes to interpersonal relations, there’s something far worse than a broken heart: the restless mind.Īt least that’s one reading of “Tell Me Why,” a three-part narrative game from the studio behind “Life is Strange.” But “Tell Me Why” has ambitions beyond the tricks our brain can play on us.
